#ifndef CUADRADO_H
#define CUADRADO_H
#include "Shape.h"
#include "Renderer.h"
class ENGINE_API Cuadrado : public Shape
{
// constructor / destructor
public:

	Cuadrado ();
	~Cuadrado ();


// inherited from Shape
public:
	void Draw (Renderer * rkRenderer);

// topology
private:
};
//----------------------------------------------------------------
#endif //TRIANGLE_H